Medium tanks have good mobility, good firepower and just enough armor to fight light tanks, and occasionally soak up a few shots from the big guns. This means you can put another shot in and finish him. The low German tiers, however, have bad side armor and the ammorack is on the side below the turrent. That allows your crews to build up vitality and agility before moving against bigger opponents. To finish this sort of rant sorry , I think Russian tanks are easier to play not as much tactical knowledge needed , but German tanks have more potential to dominate if you put in the time and effort to learn them. The enemy gets set on fire.
Useful for seeing where your shots go. This method will make it possible to standardise the armour penetration system and avoid situations where documents from various countries provide different data on armour penetration for the same shell. Note: The artillery call ability, which is very potent, is only available to medium and light tanks. War Thunder says 'analyzing files'. The best starter tank and the first one that you should research is the Pz. Packing heavy armor, decent mobility and excellent guns, the heavy tanks are also some of the most difficult to play. This is a very bad idea, since you just gave them time to fire another shot, this time on a stationary target.
Therefore this tank is best positioned somewhere with surrounding cover, such as in city streets or hilly terrain. The most important skills for all crew members are vitality and repair speed. I'm not saying I'm great at this game as I just started but if I can win 10 games in a row using any of the t1 russian tanks and then lose 30 games in a row using german tanks then I'd say something is wrong here. Ballroom dancing Hi everyone, I started playing War Thunder About two weeks ago, and I really really liked it. In addition, it still requires two tank destroyers, as these cost less spawn points and you still can thus use after losing the top vehicle. An example of an easy to hit turret ring would be the T-34,shown below in red: Shooting a tanks turret ring will prevent it from rotating its turret. I'd advise to play more than one nation to get a hang of each vehicles strengths and weaknesses.
Meanwhile its 37mm is deadly. This does exactly what it says on the tin: make one of the finest war machines ever created look like the Mystery Machine from the cartoon series Scooby-Doo, Where Are You! Active flanking from up close usually leads to circling, which will be covered in detail in the next section. Until you get to 4. They had chance only when used properly. If you will get too high too quick, you will end up easily destroyed. Unfortunately, there are no Warhammer 40K tech trees in the game, so this will have to suffice.
This is probably a case of me getting ahead of myself, when I set goals I really persue them. This could be used during the battle for much fewer points to. I realized that the German's had the Ferdinand, so I started on their research tree. However, that speed is a trade off for sufficient armor and payload, of which they are lacking. These areas are shown above in green.
You can, however, use detailed chat command with the T button, similar to the WoT circular message system, but with much more options. Let us know in the comments below. See how it does when you are in control of it. War Thunder is a game that constantly shifts between moments of elation and betrayal. In Realistic mode, a Spawn Point system is used.
We know the T-34 is about 6 meters 6000mm long: Pretty darn accurate considering the length was an estimate the T-34 is exactly 6. Let me explain: Russian tanks are crap at long range. While it may take more clicks, it has much more options, and it states your map coordinates. Driving this tank at high speed makes damaging the tracks very easy, especially for newcomers to the game. You have to stand off at a distance behind your teammates and snipe with it. And I don't quite have the experience to handle them. Patience is the name of the game for light tank players in a match with bigger foes.
What you should be looking at though, is effective thickness. Edited March 27, 2017 by citroncactus I'm suggest you to take a good look at your own tanks armor and gun and ammos and the Enemy tanks armor and ammos you would face, if you know the tanks well then it's easier to counter and kill enemy, plus if you know your tank well then you can understand your own tank weakness and greatness. It will allow us to configure shells much more effectively, yet no less realistically, even when certain data is unavailable. So watch it, they can get you too. Probably not a good strategy in most cases. So, issue is with your aim, not with the gun.